Changelog

The story so far

Every push to pugtools gets a one-liner here: new tools, tiny polish, and the occasional why is the repeater facing that way fix. Freshest at the top; scroll down to watch the whole thing grow from an empty repo.

Updates logged
208
Tools launched
46
Days of building
49
New tool Improved Fixed Polish Under the hood
    • Fixed

      Map zoom no longer scrolls the page

      Scrolling to zoom on the Seed Map and Seed Lab now zooms the map without dragging the page along.

    • Polish

      Dye Guide details modal refresh

      The color details modal becomes a clean reference sheet in light and dark, with labeled recipes and collar previews.

      • One page scrollbar, no more nested scrolling
      • Every craftable block and item links to its recipe
      • Wolf and cat collar renders in all 16 colors
      • Recipe results wear the same yield chips as the cards
    • Polish

      Dye Guide poster redesign

      The 16-color wall becomes poster cards with baked 3D dye art, true inventory icons, and a flip-open details modal.

      • Every dye sprite rebuilt as a lit voxel render
      • Cards flip and expand into their details
      • Craftable items link to their recipe pages
      • A jeb sheep cycles all 16 wool colors
    • Polish

      Villager Trades trade map polish

      Profession-colored trade tables, bigger item sprites, a tidier emerald hub, and an alphabetized guides index.

      • Modals now match their category colors, scrollbar included
      • Trade sprites grow to a readable size
      • Wandering trader and llama pose together full-body
      • Guides index sorts A to Z
    • New tool

      A new guide: Villager Trades

      Every villager trade in Java 26.2, extracted from the game files and grouped by what you actually need.

      • All 388 offers across 13 professions and the wandering trader
      • Real villager portraits, item sprites and level badges
      • Honest odds: how likely each offer is to appear per level
      • Biome-locked offers like explorer maps are labeled
    • New tool

      A new guide: Ore Distribution & Best Y Level

      An interactive ore chart built straight from the Java 26.2 game files, with a practical best Y level for every ore.

      • Real placement curves for diamond, iron, gold, copper and more
      • Practical best Y level, separated from the raw mathematical peak
      • Biome context switching where generation rules differ
      • Drag the Y slider to compare any height against the peak
    • Fixed

      Top-down lines commit to walls

      Freehand lines in the top-down view now become proper wall runs instead of splintering into shelves and trapdoors.

    • Improved

      Paint Studio learns to look down

      Top-down floor and ceiling art, a taperable curve tool, real block textures, and friendlier controls.

      • Viewed from is now front, back, sides, top or bottom
      • Top-down drawings become walls, fences, shelves and trapdoors
      • Curve tool bends with handles; lines can swell mid-stroke
      • Block preview shows real textures; hover names every block
      • Materials list gains sprites, stack counts and search
    • Improved

      The Build Planner viewport comes alive

      Fire, lava, water and friends now animate in 3D, with a viewport toggle to freeze them.

      • Vanilla-timed texture animation for fire, fluids, kelp and more
      • Campfire smoke and torch flames
      • Flowing lava wears its proper flow texture on the sides
      • Materials list gains name sort and a Show All button
    • Fixed

      The hat rim stops flickering around the face

      Overlapping corner planes on the head coin-tossed the depth test; every plane now has exactly one owner face.

    • Polish

      The changelog goes on a word diet

      Every entry here is now one short line, with bullets for the details.

    • Polish

      Reference images live in a proper little window

      The reference panel pulled itself together: name bar, image, and a bottom rail holding the palette and every control.

    • Improved

      Skin Editor grows a real reference-image workflow

      The lone Inspiration panel becomes Reference Images: pin, rename, and hide as many as you like.

      • References draw pixel-sharp at any zoom, each with an auto-extracted palette
      • Hex and RGB fields stop snapping back mid-keystroke
      • The 3D model shows every texel unlit, exactly as painted
      • Sampled colors ring for 3 seconds before joining Recent Colors
      • The hand tool joins the toolbar, and erasing no longer chews other layers
    • Fixed

      The player lookup stops summoning your password manager

      The "Find a player or skin" placeholder no longer says "username", so LastPass stops mistaking a gamertag box for a login form.

    • Fixed

      Hat edges stop arguing over who owns the corner

      Second-layer corner planes now have exactly one owner face, so hat rims stop flickering the wrong color.

    • New tool

      New tool: Avatar Maker turns one skin into a whole Creator Pack

      Drop in a skin, or look up any player, and get a three-shot floating-head pack.

      • Three camera angles: three-quarter, slight turn, dead-on front
      • Each card keeps its own pose, rig, canvas, background and lighting
      • Undo/redo, lockable cards, and saved presets you can export and share
      • Re-renders live and downloads as a ZIP of razor-sharp PNGs
    • Improved

      Floating candles can float without a perch

      A new checkbox drops the hidden support block under Floating candles, for creative builds or existing surfaces.

    • Fixed

      The Spawn-Proof Planner learns what every block actually does

      Light, collision and shape now come straight from the game data instead of a hand-typed list.

      • Campfires glow up their chimneys instead of being boxed in
      • Copper lanterns and copper torches finally count as light sources
      • Shelves, chains, bushes and dry grass stop counting as spawnable floors
    • Improved

      The Curve & Arch Generator groups, aligns and stays put

      Curves can now be grouped, aligned, spaced evenly, and copied and pasted with the usual shortcuts.

      • Grab points from select mode, or double-click a curve to open it
      • A pencil and hand pair over the canvas says which mode you are in
      • Adding or deleting a curve no longer yanks the camera
    • Polish

      Small buttons stop pretending to be pills

      Number-field steppers traded their pill ends for honest square corners.

    • Improved

      The Curve & Arch Generator learns to draw

      A new Draw mode fits freehand sketches to editable Bezier handles, and curves now stack as layers.

      • Select, move, resize, hide and mirror curves like a design app
      • A pointed Gothic arch and one-click presets
      • Circle Generator style export with staircase measurements
      • Undo/redo throughout
    • Fixed

      The Build Planner counts the ground again

      A short-lived experiment left grass, dirt and stone out of the materials list; the planner counts every block again.

    • Fixed

      The calm second layer spreads to the armor stand

      The second-layer anti-shimmer fix now also covers the Armor Trim Previewer and the next-generation editor.

    • Fixed

      The second skin layer stops flickering

      The overlay and the body were fighting over the same surface at the seams; the body layer now settles that argument.

    • Improved

      Build Planner learns the newest blocks

      Every 26.2 sulfur and cinnabar block plus the full 26.3 snapshot set is now searchable, placeable and rendered.

      Build Planner Thanks, gribley
    • New tool

      Spell things out on banners

      Presets for every letter and digit, plus a loom guide showing the banner after each pattern.

    • Improved

      The Gradient Generator goes full spectrum

      Gradients now run through up to four color stops with easing, hue blending and three dithering styles.

      • 21 ready-made presets from Sunset to Copper Aging
      • The palette grew to 209 blocks, each showing its correct face
    • Improved

      Sort tools by what people actually use

      The homepage grew a Most popular sort, ranked by real visit counts from our own analytics.

    • Under the hood

      The linter stops reading over shoulders

      Half-finished code from other work sessions could fail the site lint; the linter now minds its own business.

    • Polish

      The tile tick moved to the other corner

      The Asset Library tile tick moved from the top right corner to the top left.

    • Improved

      Your download list moved up where you can see it

      The Asset Library download list is now a tally in the app bar, with a tick circle on every tile.

      • Download all now previews exactly what you are about to get
      • Any 3D shot can be angled and downloaded on its own, zip or separate
      • Assets open with named views: Front, Side, Top, Isometric
      • The Animate button now says Advanced, which is what it always was
      • Fixed a mod tile drawing its flat texture under its baked render
    • Improved

      Drop in a mod jar and browse its blocks too

      Asset Library now opens mod jars, read straight off your own machine with nothing uploaded.

      • Blocks and items land in the grid, each baking a real 3D icon
      • Biomes O’ Plenty: 499 blocks and 501 items in under two seconds
      • Transparency and leaf tints worked out from the textures themselves
      • A Textures shelf collects unclaimed art, paintable onto vanilla shapes
    • Improved

      Make a little film of any block, item, or mob

      The export panel is now a proper studio: turntable spins, keyframed camera moves, and exports to WebM, PNG sequence or GIF.

    • Under the hood

      The sound builder points at the right shelf again

      The build script was filing version notes under the old Sound Library name; it now writes where the tool reads.

    • Improved

      Send your materials list to Discord as a picture

      A camera button renders the whole Materials List into one tidy image, ready to copy or download.

    • Polish

      The tool shelf is alphabetized and stops trailing off

      Explore tools now lists every tool A to Z, and all 43 card descriptions were rewritten to actually finish.

      • Featured order is still one click away in the sort menu
      • The Build Planner carousel got fresh screenshots
    • Polish

      Fireworks Lab recipes use the real item sprites

      The crafting cards swapped hand-drawn glyphs for real item textures, with the star overlay tinted in your design colors.

    • New tool

      Sulfur Cube Guide: feed it anything, know what happens

      The mob that becomes whatever it eats, fully mapped.

      • All 12 swallow behaviors with their real in-game physics
      • Search any of the 334 swallowable blocks
      • An entity sheet plus the 23 damage types a loaded cube shrugs off
    • New tool

      Dye Guide: all 16 colors, every real recipe

      All 16 colors on one wall, tinted with the exact in-game dye colors.

      • Every one of the 44 recipes, transcribed from the game files
      • Which flowers pay double, the furnace dyes, three ways to blend magenta
      • Pick a color and see everything it paints, real sheep included
    • New tool

      Wood Guide: all 12 families on one wall

      Every wood family side by side, tinted with its true average plank color.

      • Full block sets from log to shelf
      • Trunk heights, sapling rules, bone meal odds and fuel values, extracted from the game code
      • A drift test pins all 214 block ids
    • Improved

      Guides get their own wing of the site

      The five reference guides moved to a proper /guides/ section with an index, nav link and footer column.

      • The landing page now shows Tools and Guides separately
      • Every old /tools/ address forwards, all 89 mob pages included
    • Fixed

      Build Showcase timeline stops nesting buttons

      The timeline ruler had buttons living inside a button, which HTML forbids; the handles now float as proper siblings.

    • Fixed

      The icon bakers could have quietly produced blank pictures

      Two icon-baking scripts could silently write fully transparent images on a machine with no graphics card; both fixed.

      • Nothing shipped that way, but a re-run could have wiped the icons
      • The browser settings now live in one place instead of six scripts
    • Under the hood

      Every tool now asks the same question about a block

      One shared resolver now decides which artwork a block name maps to, so tools stop quietly disagreeing.

    • Polish

      Build Extractor moves in with the rest of the tools

      Build Extractor left the flagship row and settled into the tool grid under Build Planning, with its own card.

    • Polish

      Every tool card has its picture taken, in both themes

      Build Extractor and Asset Library got real card screenshots, and a new check refuses any tool without both themes.

    • New tool

      Build Extractor: drop in a world save, get your builds back

      Drag a Java world folder onto the page and get a ranked list of everything you built.

      • Reads every region file right in your browser, nothing uploaded
      • Each build gets a name, a 3D preview, and .litematic, .schem or structure export
      • Knows your work from Mojang’s: villages and mineshafts get labelled
      • Ranks the house you slept in above a pile you walked past once
    • New tool

      Asset Library: every sound, block, item and mob

      Everything you can see or hear in the game, in one place.

      • All 4,843 sounds, searchable, with waveforms and five download formats
      • Every block, item and mob as texture, icon or spinnable 3D model
      • Mobs play their real animations; exports leave on transparent backgrounds
      • Fill the cart and take the lot as a single zip
    • Improved

      Build Showcase: a real timeline you can cut audio on

      The timeline is now a real editor: tracks for shots, music and narration, with trim, cuts and zoom.

      • Press S to cut a clip at the playhead; Space plays and pauses
      • Pick a song section from a waveform, with a beat-pulse camera push-in
      • Stairs stopped hiding neighbor faces, proven against all 1,198 blocks
      • Opens on MildMadi’s Mossy Roof House, credit card and all
      • Water and lava stopped rendering as grey boxes
    • Polish

      Fresh preview shots on every tool card

      Every tool tile now shows the tool actually doing something, recaptured against the current build.

      • Light Level Guide and Spawn-Proof Planner finally have pictures at all
      • Fireworks Lab catches the sky mid-barrage; Structure Roller stopped shooting from orbit
    • New tool

      Spawn-Proof Planner: light a build so nothing can spawn

      Drop in a schematic and it simulates block light the way the game does, marking every dark spot.

      • Place floor grids, ceiling hangs, wall mounts or recessed light blocks
      • Fill big volumes with a light lattice, or cover surfaces with carpet and slabs
      • One button fills the gaps; export a .litematic overlay with a materials list
    • New tool

      Light Level Guide: every block that glows, ranked

      Every block that emits light in Java, ranked brightest to dimmest with a 15-segment meter.

      • The gotchas spelled out: sea pickles, cave vines, oxidizing copper bulbs
      • Plus spawn light levels and how far a torch really reaches
    • Fixed

      Skin Editor: the head bottom and the hands face the right way

      The head underside, hands and soles rendered backwards; all now match vanilla, checked corner by corner.

    • Improved

      Skin Editor: two skins at once, and copy/paste between them

      A second tab is now a genuinely separate skin, and a new Select tool copies texture chunks between tabs with Ctrl+C/V.

    • Under the hood

      Lotus SMP fishing event wraps up

      The fishing event ended, so the splash, fish fireworks and pink lotus are packed away.

    • Fixed

      Armor Trim Previewer: backdrops work in dark mode

      One overzealous CSS rule kept painting the studio wash over every backdrop in dark mode; backdrops now match both themes.

    • Under the hood

      Build Render Studio takes a bow

      Build Showcase does everything it did and more, so the old tool is retired and its links forward.

    • Polish

      Armor Trim Previewer: rebuilt on the Skin Editor

      Torn down and rebuilt on the Skin Editor 3D viewer, checked against the actual game code.

      • Helmets render their missing crest layer; left limbs mirror like vanilla
      • Every piece is its own card with live previews and per-piece leather dyes
      • Presets, poses, backdrops, and an armor stand to hang it all on
    • Improved

      Enchant Optimizer: books that know where they belong

      The anvil guide stopped redrawing itself: books glide to their new steps and retired combos shrink away.

      • Presets land on the chart one sparkly pick at a time
      • Mutually exclusive enchantments grew a little i button explaining why
    • Polish

      Crafting Recipe Book: big chunky ingredients

      Every 3D icon in the crafting grid is twice the resolution, centered, and scaled to fill its slot.

      • Buttons render at their true tiny size instead of cosplaying as blocks
      • Ingredients drop in clockwise, and the result stops spoiling itself early
    • Polish

      Music Disc Guide: real scratching, sharper icons

      The secret DJ deck now scratches for real in both directions, pitch bending under your hand.

      • Loot icons re-baked so the chest finally shows its latch
      • Source rows reveal hunting tricks on hover, and the hero fits small screens
    • Polish

      Build Planner: calmer hovers, bolder arrows

      The crafting flow graph stopped strobing on hover, and the ingredient arrows got thicker and easier to follow.

    • Improved

      Build Planner: a friendlier crafting flow

      The Resource Calculator flow graph learned some manners.

      • Base materials queue up top; grab-and-place blocks wait below
      • Leftovers tuck behind a Show more button
      • The graph pans in any direction, and Back walks between views properly
    • Improved

      Build Planner: fresh starts and friendlier lists

      Pasting a materials list now asks whether to add to the open build or start fresh.

      • New offers an open void or the classic stone platform
      • Long names stopped folding into one-letter towers in the shopping list
    • Improved

      Build Planner reads pasted material lists

      The shopping list now accepts pasted material lists, with a live preview and honest callouts for lines it cannot place.

    • New tool

      Build Showcase: a photo studio for your builds

      Drop in any schematic and treat it like a product shoot.

      • Seven lighting moods and render styles from vanilla to clay and blueprint
      • Camera sequences, keyframed flight paths and build reveal animations
      • Dimension lines, a player presenter, music with auto ducking, walk mode
      • Exports 4K stills, transparent cutouts, and MP4 or WebM video
      • All on PugRender, a new shared rendering engine
    • Improved

      Mob Pose Studio exports videos and graduates to Beta

      A Create video panel records your timeline straight to MP4 or WebM, and the tool sheds its Alpha badge.

    • Improved

      Mob Pose Studio: live recording and a real animation timeline

      Hit Record and puppeteer the scene: every drag lands on the timeline as editable keyframes.

      • Box-select keyframes in bulk and trim with start/stop handles
      • Picker cards drag straight into the scene; Space plays and pauses
      • Player skins wear their second layer as proper voxels
    • Improved

      Mob Pose Studio: timeline, riders, undo and special effects

      The scene builder grew a director chair.

      • A keyframe timeline animates every model, the camera and the world
      • Mobs and players ride each other using the game’s real seat positions
      • Any skin loads by username or UUID; undo and redo cover everything
      • Creepers explode and wardens fire their sonic boom, particles included
    • New tool

      Mob Pose Studio becomes an open scene builder

      Drop mobs, player skins and real blocks on a stage, pose them, and export thumbnail-ready PNGs up to 4K.

    • Polish

      Skin Editor and Mob Pose Studio get real card previews

      The two tiles still falling back to a plain icon now show proper screenshots, captured in both themes.

    • New tool

      Lotus SMP fishing event splash

      First-time visitors get a welcome card under fireworks that burst into flopping fish, sounds and all.

    • Improved

      Skin Pose Studio learns to bend its elbows

      Bent elbows and knees now bend for real: pick Rounded for smooth curves or Squared for crisp hinged boxes.

    • Improved

      Mob Quiz Show: the full game-show treatment

      Every question is a scene now.

      • Mob Court holds trial with gavel bangs, verdict stamps and jail bars
      • Loot Piñata swings a bat; Wanted Posters go up on parchment
      • A detective villager works the new Crime Scene category
      • Mobs render bigger, and right answers speak in their real voice
      • A proper sound mixer keeps screaming ghasts polite
    • Fixed

      Mob Quiz fact patrol

      A sweep of wrong answers and repeats across the quiz.

      • Skeletons no longer drown in Mob Court; dolphins left the foot races
      • Boards never repeat a question or even a wording
      • All 87 mobs finally have a voice, squishing sulfur cubes included
    • Polish

      Record shop remodel

      A full polish pass over the Music Disc Guide.

      • The chicken jockey icon is finally a baby zombie on its chicken
      • The tonearm grew a real bearing, counterweight and stylus
      • Filters recolor to match whatever record is spinning
    • Improved

      Sample any edge, paint through the outer layer

      The inspiration frame hides until hover, so edge pixels are sampleable, and overlay painting reaches both layers unless locked.

    • Fixed

      Hide Guides button un-buried

      The Hide Guides button sat on top of the hand and pencil toggle; it now lives just below it.

    • Fixed

      Inspiration crop handle unstuck

      The crop frame’s top handle hid under the title bar; the image now sits lower with room for every handle.

    • New tool

      Music Disc Guide

      Every one of the 22 jukebox discs, with real drop chances pulled from the 26.2 game files.

      • Every track playable on a sticky DJ turntable that tints to the record
      • Chest odds, the creeper radio trick, and where the new Bounce disc hides
    • Improved

      Skin Editor gets surgical

      Brush strokes stop smearing across body parts, layers get padlocks, and an exploded view floats the parts apart.

    • New tool

      Skin Editor

      Paint straight onto a live 3D model or the flat texture, and export a game-ready 64×64 PNG.

    • Improved

      Mob Quiz learns some new tricks

      Five new question kinds: peek-through-a-crack, blurry cryptids, color negatives, emoji riddles, and who-am-I mysteries.

    • Polish

      The whole site learns to fit in your pocket

      A sweep for small screens: a real mobile menu, bigger tap targets, and thumb-scrollable grids.

    • Improved

      Note Block Lab goes full DAW

      The composer grew up: per-instrument track lanes, a draggable playhead, a piano that drops notes wherever it is parked, and a tidy tabbed side rail.

    • Fixed

      Repeaters finally face the right way

      Fixed the repeater orientation, taught the redstone to wire itself live as you edit, and tossed in six sample songs to steal.

    • New tool

      Note Block Lab is live

      Flipped the sign to Open: the note-block song maker leaves alpha with fresh tool-card previews. Come make a bop.

    • Polish

      Floating notes and honest copy

      Little music notes now drift up the page, and the SEO copy was rewritten to promise only what the tool can actually do.

    • Improved

      Wire the redstone yourself

      Build mode arrives: a top-down grid with note blocks, dust, repeaters and a lever so you can lay the circuit by hand.

    • Improved

      Quiz Show gets a ranking round

      Added a put-them-in-order format, six new question categories, and a proper mob police lineup.

    • Improved

      Seven ways to be quizzed

      Mob Quiz Show learned seven staged question formats so no two rounds feel quite the same.

    • Improved

      Redstone that checks its own homework

      A wiring analyzer now stamps each note block with the tick it truly fires on, and it caught three real layout bugs on the way in.

    • Improved

      Play your song in, live

      A live piano recorder with quantize and automatic octave mapping. Jam on the keyboard and it lands on the grid in time.

    • Improved

      From piano roll to schematic

      The layout compiler, schematic export, and a 3D build preview join up: draw a tune and watch the contraption assemble.

    • New tool

      Note Block Lab, first notes

      The alpha piano-roll composer appears, with an accurate in-browser preview built from the real game samples.

    • Under the hood

      26 note-block sounds, bundled

      Extracted every note-block instrument sample and bundled them same-origin so the preview never phones home.

    • Improved

      A front door that remembers your favorites

      The landing page gained a favorites row and a "New" tools section that quietly expires tools once they are no longer new.

    • Polish

      Previews that survive the dark

      Themeless single-image tool-card previews now stay visible in dark mode instead of dissolving into the background.

    • Polish

      Marquee art for the game shows

      Mob Quiz Show and Mob Millionaire wear their own hand-picked marquee art on the tool cards, guarded from the screenshot bot.

    • Under the hood

      Mob sounds move in-house

      Game audio is now served same-origin instead of hot-linking Mojang. Faster, kinder, and it will not break if a CDN blinks.

    • New tool

      The Mob Impression Challenge

      Mob Voice Recorder was rebuilt as a full game show, with an intro, a booth, a Mob-o-Meter, and an auto-opening gift at the end.

    • Polish

      Landing tiles get the good art

      The Mob game-show tiles adopt their marquee art and the Roof Designer card finally shows an actual roof.

    • Improved

      Resource Calculator, now with arrows

      Build Planner draws your crafting as a flow graph: arrowed steps, leftover accounting, stonecut-vs-craft ratios, and click-to-pin chains.

    • New tool

      Two mob trivia game shows

      Mob Quiz Show (a board game) and Mob Millionaire (a money ladder) debut, quizzing you on 89 mobs with real sounds and renders.

    • Improved

      Mobs that move and mutter

      Mob Profiles detail pages now play real in-game animations and sounds, so every creature does its little dance.

    • New tool

      A 89-mob field guide, in trading cards

      Mob Profiles arrives as ornate themed trading cards you can rip open, four to a pack, with stat-based rarity.

    • Polish

      Seed Lab goes full-bleed

      The map fills the screen behind floating glass panels, and a searchable condition picker lets you stack requirements fast.

    • Polish

      Four new flagships

      The landing page promotes Seed Map, Seed Lab, Roof Designer and the Recipe Book to flagship status and adds fresh tile previews.

    • New tool

      Roof Designer

      A 16-style 3D roof generator with material mixes, curve and kick sculpting, undo/redo, and stair-perfect .litematic export.

    • New tool

      Paint Studio

      Draw a picture and it becomes a block relief, where stroke thickness turns into depth, ready to build.

    • Improved

      Rip the pack open

      Mob Profiles gains a booster-pack opening experience with stat-based rarity, so the shiny ones feel shiny.

    • New tool

      Structure Roller

      Roll vanilla jigsaw structures in 3D, lock the pieces you like, and re-roll the rest, bastions and villages included.

    • Fixed

      Scrolling, restored

      Fixed Mob Profiles refusing to scroll inside the full-screen app shell.

    • Under the hood

      A performance and health pass

      Lazy-loaded three.js, WebP assets, immutable caching, and shared color/download/clipboard helpers. Lighter across the board.

    • Improved

      Parsing moves off the main thread

      Build Planner now parses builds in a Web Worker with cheaper mesh yields, so big schematics no longer freeze the tab.

    • Polish

      Cleaner card previews

      Dropped the app bar from landing-tile previews and seeded empty-state tools so every card looks intentional.

    • Under the hood

      Enchanting, straight from the source

      Enchant Optimizer now derives its 39-level cap, rename costs, prior-work penalty and XP curve from data extracted out of the actual game.

    • Under the hood

      Docs overhaul

      Rewrote the project docs into a growth/roadmap story and retired the old ToolPage scaffolding.

    • Improved

      Renderer accuracy, round two

      Cleaner snapshot edges, corrected element-rotation origins, fixed illager poses, right-facing mobs, and 633 baked 3D recipe icons.

    • Improved

      Wiki-verified everything

      A full accuracy overhaul of the block, item, block-entity and all-89-mob renders, audited against the wiki.

    • Improved

      Mobs, baked to PNG

      Baked 85 mob portraits from the real 3D models and swapped the audio tools over to the crisp static images.

    • Under the hood

      A dataset diet

      Slimmed the Minecraft dataset from 39MB to 8.8MB via an allowlist export, with family-scoped loading so tools grab only what they need.

    • Improved

      Items in three dimensions

      A real 3D item renderer with dye tints pulled from the game item definitions, feeding the recipe book its result icons.

    • Improved

      Blocks that obey the rules

      Vanilla-correct rotation, uvlock and face orientation, game-extracted tints, and 3D block entities for the renderer.

    • Under the hood

      Launch hardening

      Wrapped every tool in an error boundary, added security headers, and fixed a renderer build break before the doors opened.

    • Under the hood

      Fresh 3D block data

      Started wiring in the new game-extracted 3D block data that powers the accurate previews across the site.

    • Polish

      De-slopifying the copy

      A pass over the writing to cut the filler and make the words sound like a person, not a template.

    • Fixed

      Recipe Book, lots of little fixes

      A long grind through the crafting recipe pages, fixing the papercuts one by one.

    • Improved

      Sulfur caves

      Added sulfur caves to the mix, a little more world to explore.

    • Improved

      A better world map

      Seed Map gained per-dimension zoom, Nether lava, a real End landmass, and an End-ship finder.

    • Polish

      Bouncier pins, a rolling die

      Structure pins now pop in and out with a radial bounce, and the seed button rolls a proper die.

    • Fixed

      Honest homepage previews

      Refreshed the stale Seed Map card and corrected the wrong Seed Lab preview on the homepage.

    • Polish

      A sort dropdown that matches

      Replaced the native sort control with a themed custom dropdown so it stops looking like an operating-system stowaway.

    • Improved

      Drop your own pins

      Right-click anywhere on the Seed Map to drop a personal marker.

    • Improved

      Terrain relief on the map

      Seed Map can now shade top-down terrain relief, with the controls tucked into the app bar.

    • Polish

      One front door

      Merged the landing page and the tools page into a single hybrid front door.

    • Polish

      A waving Skin Pose card

      Refreshed the Skin Pose Studio card to a friendly three-quarter wave pose.

    • Polish

      Seed Map rail cleanup

      Tidied the Seed Map rail with structure chips, a unified pin tooltip, and seamless tiles.

    • Polish

      Structure icons in full color

      Seed Map and Seed Lab swapped to full-color structure icons with friendlier marker interactions.

    • Polish

      A calmer biome palette

      A hue-preserving cleanup of the biome colors, and device-pixel tile snapping so the seams disappear.

    • Improved

      Search Seed Lab by biome

      Seed Lab now searches by biome as well as structure, with a plain seed-count field.

    • Under the hood

      Worldgen across a worker pool

      Parallelized worldgen over a pool of workers for roughly an 8x faster map fill. Speed you can feel.

    • New tool

      QR Code Generator

      A no-nonsense QR code maker joins the utility shelf.

    • Improved

      A Chunkbase-grade map

      Seed Map adopts a Chunkbase-style palette, quart-detail rivers, progressive level-of-detail, and a clickable spawn pin.

    • Under the hood

      Security hardening

      Upload validation, schematic and NBT bounds checks, a CI gate, and an import-tool helper.

    • New tool

      Mob Sound Editor + Voice Recorder

      Two mob-audio tools land: one to remix the game sounds, one to record your own impressions.

    • New tool

      Skin Pose Studio

      A posable 3D skin viewer arrives, dressed in the pugtools style.

    • Improved

      The Nether and the End

      Seed Map and Seed Lab gained the other two dimensions, lava seas and floating islands included.

    • Polish

      Spotlight the flagships

      The homepage now spotlights four flagship tools and badges the rest as beta, so newcomers know where to start.

    • Under the hood

      Analytics, on

      Turned on privacy-friendly Umami analytics site-wide, baked in for the production build.

    • Under the hood

      A gentle motion layer

      Introduced a site-wide whimsy layer of subtle motion (and briefly, a control panel to tune it, since retired).

    • New tool

      Seed Lab is born

      Extracted a shared @pugtools/worldgen core, added structures, and spun up the Seed Lab seed-finder alongside the map.

    • Under the hood

      A strict, tested standard

      Hardened the whole codebase to a strict, tested, CI-gated standard, with no behavior change, just a sturdier floor.

    • Improved

      Render only when needed

      Build Planner switched to on-demand 3D rendering and fixed the load flashes.

    • Polish

      Enchant Optimizer, in motion

      Count-up levels, spark bursts on select, drifting runes, and a cascading step reveal.

    • New tool

      Map Art Generator

      Convert images into Minecraft map art, natively.

    • New tool

      Nether Portal Calculator

      Line up your Overworld and Nether coordinates without the graph-paper headache.

    • Improved

      Sharpen the enchant icons

      Smooth-scaled hi-res item icons and larger select sprites in the Enchant Optimizer.

    • Polish

      A dark-mode star field

      Added a subtle pixel star field that twinkles behind the dark theme.

    • Improved

      Shareable tool state

      Tool settings now serialize into the URL, so you can share exactly what you are looking at.

    • Improved

      Renamed to Enchant Optimizer

      The Enchanting Calculator became the Enchant Optimizer, with a new name, a new URL, and the same math.

    • Improved

      A faithful Potion Guide

      Rebuilt the Potion Guide as a faithful port of the original app, then made it follow the site theme.

    • Polish

      App previews on every card

      Tool cards started showing live app previews and dropped the noisy Live badges (Soon stayed).

    • Under the hood

      Ship it to the web

      Stood up the deploy pipeline and served the site under its base path for the first time.

    • Polish

      A proper rebrand

      Rebranded the public tool names and slugs and grouped the directory into four tidy sections.

    • Improved

      Full-screen app mode

      Converted the Circle, Armor Skin, Curve and Potion tools to a full-screen app-mode shell.

    • Under the hood

      Native rewrites begin

      Migrated the Enchant Optimizer, Circle Generator, Curve Generator and Potion Guide into native React islands.

    • Under the hood

      A shared UI kit

      Added the shared UI kit and style guide, plus the native-rewrite contract every tool now follows.

    • Under the hood

      The first native island

      Migrated the Armor Skin Tool as the first native React island, the template for everything after.

    • Polish

      A blue pug takes the badge

      Adopted the new blue pug mark as the logo and favicon. Say hello to the little guy.

    • New tool

      In the beginning

      The very first commit: pugtools.com is born as a static Astro shell, waiting for its first tool.

That is the whole story, and there is more on the way. Go play with the tools →