Changelog

The story so far

Every push to pugtools gets a one-liner here: new tools, tiny polish, and the occasional why is the repeater facing that way fix. Freshest at the top; scroll down to watch the whole thing grow from an empty repo.

Updates logged
270
Tools launched
54
Days of building
97
New tool Improved Fixed Polish Under the hood
    • Improved

      Asset Library filters by update

      Pick New in 26.3 on any shelf to see just what the update added.

      • 90 new blocks and 121 new items, poplar to cushions
      • Hay block, poplar hanging signs and parched redrawn on 26.3 art
      • Search text no longer runs under the magnifier
      • Tile tick circles stay hidden until you point at one
    • Fixed

      Structure Roller builds real structures again

      Villages, bastions and trial chambers roll with every block and piece again after the 26.3 update.

      • All 28 structures rebuilt from fresh 26.3 data
      • Mossy, cracked and copper swaps apply again
      • Damaged structure data now shows an error, not an empty stage
    • Under the hood

      Skin Pose Studio search listing tidied

      Search engines now skip the raw Skin Pose Studio app and send people to its tool page.

    • Under the hood

      Project docs brought up to date

      The guides for building and porting tools now match how the site actually works.

    • Under the hood

      Leaner Build Planner downloads

      Build Planner loads its block models in one file and shares textures with the rest of the site.

    • Under the hood

      Tidier copy and patched dependencies

      Plainer wording across a dozen tools and guides, and the API picks up security patches.

      • Mob guides, quizzes, converter and beacon copy reworded
      • Patched URL-parsing and browser-data libraries in the API
    • New tool

      Schematic Organizer

      Drop a folder of schematics to preview, tag, group and rename them, then export tidy folders.

      • Every file gets a 3D preview, drawn once and remembered
      • Auto tags for trees, buildings, interiors and roof styles
      • Batch rename with tokens, find and replace
      • Dataset export with an index and readable block data
    • Fixed

      Materials list names fit

      Block names like Cobblestone no longer break mid-word in the Build Planner materials list.

    • Improved

      Baby animals in the Asset Library

      Every new baby animal joins the Mobs shelf in every look it comes in, 88 tiles in all.

      • Every climate of calf, piglet and chick, all 11 kittens and 9 pups
      • Each downloads as its flat skin or a 3D render, still or video
      • Lambs keep their own wool, trader llama babies their carpet
    • Improved

      A Minecraft sky for Mob Pose Studio

      The game’s own clouds, sun and moon over a sky you set the hour on, or let run.

      • Time of day from sunrise to midnight, with the sun as the key light
      • A day and night cycle that records straight into a video export
      • Mobs and players drop below the floor, so they can stand half in a block
      • Player skins now come from the same live source as the Skin Editor
    • Improved

      Move and resize the Skin Pose Studio background

      An uploaded background can be scaled and dragged into place, from the Scene tab or the Thumb tab.

      • Drag it around on the canvas, scroll to scale
      • In thumbnail mode the background sits inside the 16:9 frame it will export to
    • Improved

      Skin Editor exports say whose skin it is

      Saved files carry the username you looked up plus a timestamp, so a folder of them stays readable.

    • Under the hood

      The whole site steps up to 26.3 Pre-Release 1

      Every dataset, the sound library and the schematic exports now ride on Pre-Release 1 (world version 5017).

      • Explorer maps renamed again: jungle pyramid, ocean monument, swamp hut, woodland mansion
      • Seed Map and Seed Lab build 26.3 worlds from the pre-release
      • The API reports 26.3-pre-1 and still treats it as a snapshot channel
    • Improved

      Measure distances on the Seed Map

      A ruler button by the zoom controls: drag a line across the map to read the blocks between two spots.

      • Straight-line distance plus the x and z legs of the walk
      • The line stays pinned to the ground while you pan and zoom
      • Works in the Overworld, the Nether and the End
    • Improved

      3D Shape Generator becomes a studio

      Twenty-six shapes with their own controls, stair and slab smoothing, and a full-bleed blueprint stage.

      • Rings, capsules, spirals, vaults, ziggurats, stars and more
      • Every shape brings its own knobs: turns, sides, waist, step height
      • One toggle fits real stairs and slabs to curved surfaces
      • Blueprint look by default; the layer slider peels the model open
      • Pick any block in the game, shown as baked 3D icons
      • Exported .litematic files carry stair and slab block states
    • Polish

      Icon audit swaps sketches for game art

      Hand-drawn tool glyphs retire in favor of the game art the site already leans on elsewhere.

      • Nether Portal Calculator, Command Generator, Armor Trim Previewer and the Sulfur Cube guide swap sketched stand-ins for real block and item art, with no chip boxes behind them
      • Five weak glyphs redrawn: dice, creeper shape, show, apply, gradient
      • 85 unused icons leave the codebase
    • Improved

      Resource Calculator counts your shulker boxes

      Every quantity now shows compact stacks and shulker-box figures, in a wider layout that stops ugly wrapping.

      • Stacks + remainder and shulker boxes beside every material
      • List, flow graph, checklist, and paste preview all use the same badges
      • Wider page, list, and flow cards; breakdowns get their own line
      • Craft cards move their checkbox next to the item, like gather cards
    • Improved

      Resource Calculator opens the whole catalog

      The Add materials picker now scrolls every block and item, smoothly.

      • All 1,100+ materials browsable, not just the first 240
      • Windowed scrolling keeps it fast on any machine
      • The dialog resizes smoothly as a search narrows
      • Leather armor icons wear their true in-game brown
    • Improved

      Potion Guide shares its recipes

      Every recipe gets its own link, a share button, and real in-game particles.

      • Back and Forward walk through the recipes you visited
      • Share button copies the link or saves the recipe as a PNG card
      • Background swirls are the real entity_effect sprites in true potion colors
      • The two-bottle slot loses its gray boxes; bottles got bigger
      • All tools menu icons are now game blocks and items
      • The whole site picks up a quieter thin scrollbar
    • Polish

      Guide suggestions get real game art

      The "Curious about more?" cards swap their generic line icons for actual game pictures.

      • A beacon, a torch, an emerald, a creeper render
      • Ores, dyes, logs and discs cycle slowly through their family
      • Reduced-motion settings get a single still frame instead
      • Beacon pyramid stacks tiers from the bottom now
      • Beacon radar core sits centered, stat cards stopped bobbing
      • Ore chart labels and expand buttons are easier to read
      • Light Level Guide scrolls as one page, footer at the end
    • New tool

      Resource Calculator

      The Build Planner materials math steps out as its own tool, with no build required.

      • Paste a materials list from anywhere, or import a schematic file
      • Add materials by hand, like 3000 gray concrete
      • Concrete now breaks all the way down to dye, sand, and gravel
      • A crafting flow graph and a step by step checklist
      • Gather or craft, set per material
    • Improved

      Map pins learn their portal coordinates

      Pins on the map tools now show the matching Nether or Overworld spot, and Seed Map pins get colors.

      • Seed Map, Adventure Map, and Replay Analyzer pins show both dimensions
      • Each coordinate row has its own copy button
      • Click the pin card teardrop to cycle through seven colors
    • Improved

      Seed Map searches for biomes

      Type a biome name and the map finds the nearest one, with an arrow at the edge pointing the way.

      • Find biome panel searches within 8,000 blocks of the view
      • Off-screen finds get an edge arrow with a live distance
      • Click the arrow or Go there to jump straight to it
      • Meadow sheds its stony grey for a fresh spring green
    • Improved

      Build Planner finds materials faster

      The Resource Calculator flow graph gains a search box, and new builds can start from a materials list.

      • Search the flow graph; matches stay lit while the rest dims
      • Leftover extras collapse behind a Show all button
      • Start a new build from a pasted materials list, from anywhere
    • Polish

      Curve & Arch Generator stands up in 3D

      The drawing board goes full width, and a second view stands your curve up as blocks.

      • Panels float over an edge to edge canvas and fold away
      • A 3D stage shows the curve in blueprint white or any real block
      • Smoothing stands stairs and slabs in where they hug the curve
      • Download a schematic built from the material you pick
      • Measurements read upright and never count a block twice
    • Fixed

      Skin Pose Studio renders again

      The posing stage came back blank for everyone; a stray dependency bump had stopped it drawing.

      • Skins loaded fine but the 3D view stayed empty
      • A three.js bump split the posing engine across two copies
      • The renderer now runs on the single version it expects
    • Fixed

      Leaves get their real colors

      Every tool now colors leaf blocks the way the game does, checked against the decompiled client.

      • Block Palette Generator swatches turn green instead of gray
      • Cherry and pale oak leaf icons show pink and pale sage, not green
      • Pixel Art and Map Art previews stop drawing gray leaves
      • Leaf litter renders brown across the 3D viewers
      • Mangrove leaves drop an outdated fixed tint
    • Improved

      Skin Editor aims at a layer

      The pencil and eraser now paint the layer you pick, and box edges stopped bleeding stray texels.

      • Right-click the model to switch between the base and outer layer
      • A chip on the canvas names the layer the next stroke lands on
      • The outer layer takes paint anywhere, empty space included, with a square marking the pixel under the cursor
      • A slider sets how solid the outer layer stays while you work on the base
      • The eraser gets its own cursor on the model and the texture
      • Edges and corners no longer show a dashed line of foreign pixels
      • A stroke stays on the surface under the cursor, never sprinkling paint elsewhere
    • Under the hood

      Honest numbers

      The site now counts visits and tool use accurately, still without cookies or anything personal.

      • Page views no longer overcount map panning as visits
      • Tools note when they actually helped, in coarse buckets only
      • The privacy page spells out the three values kept on your device
    • Polish

      Changelog dots find their center

      The date dots on this very timeline now sit exactly on the line at every screen size.

    • Fixed

      Structures land where the game puts them

      Seed Map and Seed Lab now check a structure the way the game does, so borderline sites stop disagreeing.

      • Villages, outposts, camps and trail ruins checked at their real start
      • Ancient cities and trial chambers checked underground, not at the surface
      • Bastions checked across their full footprint
      • A bastion that cannot generate now leaves a fortress
    • Fixed

      Seed Map fits on a phone

      The app bar no longer overflows on narrow screens: the dimension switch moves onto the map and the seed field gets its own row.

    • Improved

      Pick your world generation: Java 26.2 or 26.3

      Seed Map and Seed Lab can now build worlds with either Java 26.2 or Java 26.3 generation.

      • A version picker in the app bar of both tools
      • 26.3 brings dappled forests and abandoned camps
      • Favorites remember which generation found the seed
      • Share links carry the choice across
      • Biomes and villages now match the real game everywhere we checked
    • Improved

      Seed Map: truer Nether and End, more structures

      The parchment look is now the only look, the Nether is mapped at the lava sea, and the End shows real void, islands and pillars.

      • Ancient Cities join the structure list
      • Outposts, villages, trail ruins and End Cities follow the real placement rules
      • Cave biomes draw as an overlay instead of repainting the map
      • Seed Lab gets the same look, copyable seeds and structure toggles
    • Improved

      A calmer read-in, a politer shoutout

      Replay Recap now reads your replay behind a step-by-step checklist, and the shoutout pill tidies itself away.

      • The loading card lists every step and ticks them off as they finish
      • The progress bar starts at zero and only ever fills
      • The shoutout pill shows its X on hover and bows out after 20 seconds
    • Polish

      Replay Analyzer is now Replay Recap

      The Minecraft Flashback replay analyzer got a new name and a report built around the story of the session.

      • The page opens on a real example session, every tab filled
      • Overview holds the journey map, elevation and timeline moments
      • Share images of the parts worth showing off
      • Pins and discovered structures on the parchment map
      • A timeline on Mobs, and gear that reads every slot
      • Help for the Flashback settings that record more
    • Improved

      The shoutout pill knows when to go

      Close the "as seen on" badge with its X, and it steps aside on its own when a tool needs the app bar.

    • New tool

      Replay Analyzer

      Drop a Flashback replay and get the story of your session, read entirely on your device.

      • Your route over the terrain you saw, per dimension, with zoom
      • Blocks mined, ores struck, fights, pickups, gear progression
      • Health through the session, every creature met, and highlights
    • Under the hood

      The whole site steps up to 26.3 Snapshot 9

      Every dataset, the sound library and the schematic exports now ride on Snapshot 9 (world version 5011).

      • Baby and variant mob voices join the mob sound set
      • New block and item tags from the snapshot
      • Enderman and shulker teleport rules picked up from source
    • New tool

      Cottage Map

      A world seed goes in and a hand-illustrated storybook map poster comes out.

      • Trees drawn one at a time, watercolor coasts, cottages at the villages
      • Studio adds your own place names and stamped sprites
      • Nine border styles, three compass roses, a curved ribbon title
      • Terrain datapacks like Continents are drawn too
      • Export at print size, up to 8,192 px on the long edge
    • Improved

      Adventure Map: replays on saved and Nether maps

      Add a Flashback recording to a map you already saved, and Nether or End maps now carry the paths and in-game map coverage from that dimension.

    • Under the hood

      Worker-safe worldgen engine

      The world generator now has a DOM-free entry so map tools can run it inside web workers.

    • New tool

      Adventure Map reads your world

      Import a Java world save, or a Flashback recording, and get a map of the world you actually played.

      • Fog lifts over the ground your game loaded, session by session
      • Home, portals, last death and found structures marked from the save
      • Flashback replays draw the exact path you walked
      • A recording alone makes a map of what it saw
      • Journey film auto-created; everything stays on your machine
    • Polish

      A shoutout badge in the header

      An "as seen on" pill slides out beside the logo and links to whoever is being thanked, starting with GribleyGames.

    • Under the hood

      Lighter, always-fresh share cards

      Tool link previews now load a much lighter image that refreshes on its own whenever a card changes.

    • Improved

      Cubed! 2026 landing page

      A new /cubed/ page welcomes players arriving from Cubed! 2026 with six tools to try first and a quick map of the rest.

    • Polish

      Adventure Map gets new structure icons

      Every structure marker is redrawn as a parchment cutout, chosen from four styles and traced faithfully at map size.

    • New tool

      Developer API and MCP server

      Pugtools Minecraft data is now available to scripts and AI agents through a public REST API and MCP endpoint.

      • Blocks, items, mobs, recipes, villager trades, ore distribution
      • Search by friendly names, pinned or latest versions
      • Free, read-only, no API key; docs at /developers/
    • Improved

      Seed Map gains an Adventure look

      One switch paints the map like the Adventure Map, parchment and doodles, with the classic structure pins kept.

    • Polish

      Seed Map copy tidy-up

      Structure tooltips and search messages now punctuate like the rest of the site.

    • Improved

      The map tools read terrain datapacks

      Load a worldgen datapack zip and Seed Map, Seed Lab and the Adventure Map draw the world it makes, continents and all.

      • Packs that reshape continents, like Stardust Labs’ Continents
      • The zip never leaves your browser
      • Biomes, structures, spawn and relief all follow the pack
      • Seed Lab searches the modified world, and Adventure Maps remember their pack forever
    • Improved

      Practice on the Note Block Lab piano

      A Practice toggle lets you play and rehearse on the piano without notes landing on the track.

    • New tool

      Media kit for creators

      A new /media-kit/ page hands out the logo, brand colours, and four looping animations, free to use.

      • Marks, wordmarks and lockups as SVG plus large transparent PNGs
      • Logo sting, reversed sting, lower third and a looping end card
      • Each animation as SVG, WebM with alpha, MP4 and a PNG frame sequence
      • Colours copy to the clipboard; usage do and do-not spelled out
    • Fixed

      Bricks look like a block again

      The Build Planner materials list draws Bricks as a 3D block, like every other block in the list.

    • New tool

      Adventure Map

      Any Java seed, drawn as a hand-inked parchment atlas you can decorate, export, and animate.

      • Spoiler Guard reveals only as much of a world as you want
      • Freeze a region into a map you own
      • Markers, labels, travel routes, fog of war, ornaments
      • Full-resolution PNG export and a keyframe video timeline
    • Fixed

      Campfires settle down

      Lit campfires throw far fewer embers, and none at all once a block sits on top of them.

      • Embers now land on the blocks around a fire instead of flying through them
      • A fire walled in on every side keeps its sparks to itself
      • Smoke no longer trails a thin bright dash above the column
    • Fixed

      Number fields accept what you type

      Typing a value below a field minimum no longer rewrites your digits mid-entry.

      • Affected any field with a minimum above 9
      • Typing 256 into a 128 minimum gave 12,856
      • Fixed once in the shared control, so every tool gains it
    • Fixed

      Copper golem statues finally show up

      All eight statue blocks now render their real posed model everywhere, instead of a blank space or a plain copper cube.

      • Standing, sitting, running and star poses
      • Each statue turns to face the way it was placed
      • Every oxidation stage, waxed or not
      • Fills the last eight gaps in the block icon set
    • Improved

      The homepage holds your place

      Open a tool and hit Back and the homepage returns to the same search, category, sort, and scroll position.

    • Fixed

      Map zoom no longer scrolls the page

      Scrolling to zoom on the Seed Map and Seed Lab now zooms the map without dragging the page along.

    • Polish

      Dye Guide details modal refresh

      The color details modal becomes a clean reference sheet in light and dark, with labeled recipes and collar previews.

      • One page scrollbar, no more nested scrolling
      • Every craftable block and item links to its recipe
      • Wolf and cat collar renders in all 16 colors
      • Recipe results wear the same yield chips as the cards
    • Polish

      Dye Guide poster redesign

      The 16-color wall becomes poster cards with baked 3D dye art, true inventory icons, and a flip-open details modal.

      • Every dye sprite rebuilt as a lit voxel render
      • Cards flip and expand into their details
      • Craftable items link to their recipe pages
      • A jeb sheep cycles all 16 wool colors
    • Polish

      Villager Trades trade map polish

      Profession-colored trade tables, bigger item sprites, a tidier emerald hub, and an alphabetized guides index.

      • Modals now match their category colors, scrollbar included
      • Trade sprites grow to a readable size
      • Wandering trader and llama pose together full-body
      • Guides index sorts A to Z
    • New tool

      A new guide: Villager Trades

      Every villager trade in Java 26.2, extracted from the game files and grouped by what you actually need.

      • All 388 offers across 13 professions and the wandering trader
      • Real villager portraits, item sprites and level badges
      • Honest odds: how likely each offer is to appear per level
      • Biome-locked offers like explorer maps are labeled
    • New tool

      A new guide: Ore Distribution & Best Y Level

      An interactive ore chart built straight from the Java 26.2 game files, with a practical best Y level for every ore.

      • Real placement curves for diamond, iron, gold, copper and more
      • Practical best Y level, separated from the raw mathematical peak
      • Biome context switching where generation rules differ
      • Drag the Y slider to compare any height against the peak
    • Fixed

      Top-down lines commit to walls

      Freehand lines in the top-down view now become proper wall runs instead of splintering into shelves and trapdoors.

    • Improved

      Paint Studio learns to look down

      Top-down floor and ceiling art, a taperable curve tool, real block textures, and friendlier controls.

      • Viewed from is now front, back, sides, top or bottom
      • Top-down drawings become walls, fences, shelves and trapdoors
      • Curve tool bends with handles; lines can swell mid-stroke
      • Block preview shows real textures; hover names every block
      • Materials list gains sprites, stack counts and search
    • Improved

      The Build Planner viewport comes alive

      Fire, lava, water and friends now animate in 3D, with a viewport toggle to freeze them.

      • Vanilla-timed texture animation for fire, fluids, kelp and more
      • Campfire smoke and torch flames
      • Flowing lava wears its proper flow texture on the sides
      • Materials list gains name sort and a Show All button
    • Fixed

      The hat rim stops flickering around the face

      Overlapping corner planes on the head coin-tossed the depth test; every plane now has exactly one owner face.

    • Polish

      The changelog goes on a word diet

      Every entry here is now one short line, with bullets for the details.

    • Polish

      Reference images live in a proper little window

      The reference panel pulled itself together: name bar, image, and a bottom rail holding the palette and every control.

    • Improved

      Skin Editor grows a real reference-image workflow

      The lone Inspiration panel becomes Reference Images: pin, rename, and hide as many as you like.

      • References draw pixel-sharp at any zoom, each with an auto-extracted palette
      • Hex and RGB fields stop snapping back mid-keystroke
      • The 3D model shows every texel unlit, exactly as painted
      • Sampled colors ring for 3 seconds before joining Recent Colors
      • The hand tool joins the toolbar, and erasing no longer chews other layers
    • Fixed

      The player lookup stops summoning your password manager

      The "Find a player or skin" placeholder no longer says "username", so LastPass stops mistaking a gamertag box for a login form.

    • Fixed

      Hat edges stop arguing over who owns the corner

      Second-layer corner planes now have exactly one owner face, so hat rims stop flickering the wrong color.

    • New tool

      New tool: Avatar Maker turns one skin into a whole Creator Pack

      Drop in a skin, or look up any player, and get a three-shot floating-head pack.

      • Three camera angles: three-quarter, slight turn, dead-on front
      • Each card keeps its own pose, rig, canvas, background and lighting
      • Undo/redo, lockable cards, and saved presets you can export and share
      • Re-renders live and downloads as a ZIP of razor-sharp PNGs
    • Improved

      Floating candles can float without a perch

      A new checkbox drops the hidden support block under Floating candles, for creative builds or existing surfaces.

    • Fixed

      The Spawn-Proof Planner learns what every block actually does

      Light, collision and shape now come straight from the game data instead of a hand-typed list.

      • Campfires glow up their chimneys instead of being boxed in
      • Copper lanterns and copper torches finally count as light sources
      • Shelves, chains, bushes and dry grass stop counting as spawnable floors
    • Improved

      The Curve & Arch Generator groups, aligns and stays put

      Curves can now be grouped, aligned, spaced evenly, and copied and pasted with the usual shortcuts.

      • Grab points from select mode, or double-click a curve to open it
      • A pencil and hand pair over the canvas says which mode you are in
      • Adding or deleting a curve no longer yanks the camera
    • Polish

      Small buttons stop pretending to be pills

      Number-field steppers traded their pill ends for honest square corners.

    • Improved

      The Curve & Arch Generator learns to draw

      A new Draw mode fits freehand sketches to editable Bezier handles, and curves now stack as layers.

      • Select, move, resize, hide and mirror curves like a design app
      • A pointed Gothic arch and one-click presets
      • Circle Generator style export with staircase measurements
      • Undo/redo throughout
    • Fixed

      The Build Planner counts the ground again

      A short-lived experiment left grass, dirt and stone out of the materials list; the planner counts every block again.

    • Fixed

      The calm second layer spreads to the armor stand

      The second-layer anti-shimmer fix now also covers the Armor Trim Previewer and the next-generation editor.

    • Fixed

      The second skin layer stops flickering

      The overlay and the body were fighting over the same surface at the seams; the body layer now settles that argument.

    • Improved

      Build Planner learns the newest blocks

      Every 26.2 sulfur and cinnabar block plus the full 26.3 snapshot set is now searchable, placeable and rendered.

    • New tool

      Spell things out on banners

      Presets for every letter and digit, plus a loom guide showing the banner after each pattern.

    • Improved

      The Gradient Generator goes full spectrum

      Gradients now run through up to four color stops with easing, hue blending and three dithering styles.

      • 21 ready-made presets from Sunset to Copper Aging
      • The palette grew to 209 blocks, each showing its correct face
    • Improved

      Sort tools by what people actually use

      The homepage grew a Most popular sort, ranked by real visit counts from our own analytics.

    • Under the hood

      The linter stops reading over shoulders

      Half-finished code from other work sessions could fail the site lint; the linter now minds its own business.

    • Polish

      The tile tick moved to the other corner

      The Asset Library tile tick moved from the top right corner to the top left.

    • Improved

      Your download list moved up where you can see it

      The Asset Library download list is now a tally in the app bar, with a tick circle on every tile.

      • Download all now previews exactly what you are about to get
      • Any 3D shot can be angled and downloaded on its own, zip or separate
      • Assets open with named views: Front, Side, Top, Isometric
      • The Animate button now says Advanced, which is what it always was
      • Fixed a mod tile drawing its flat texture under its baked render
    • Improved

      Drop in a mod jar and browse its blocks too

      Asset Library now opens mod jars, read straight off your own machine with nothing uploaded.

      • Blocks and items land in the grid, each baking a real 3D icon
      • Biomes O’ Plenty: 499 blocks and 501 items in under two seconds
      • Transparency and leaf tints worked out from the textures themselves
      • A Textures shelf collects unclaimed art, paintable onto vanilla shapes
    • Improved

      Make a little film of any block, item, or mob

      The export panel is now a proper studio: turntable spins, keyframed camera moves, and exports to WebM, PNG sequence or GIF.

    • Under the hood

      The sound builder points at the right shelf again

      The build script was filing version notes under the old Sound Library name; it now writes where the tool reads.

    • Improved

      Send your materials list to Discord as a picture

      A camera button renders the whole Materials List into one tidy image, ready to copy or download.

    • Polish

      The tool shelf is alphabetized and stops trailing off

      Explore tools now lists every tool A to Z, and all 43 card descriptions were rewritten to actually finish.

      • Featured order is still one click away in the sort menu
      • The Build Planner carousel got fresh screenshots
    • Polish

      Fireworks Lab recipes use the real item sprites

      The crafting cards swapped hand-drawn glyphs for real item textures, with the star overlay tinted in your design colors.

    • New tool

      Sulfur Cube Guide: feed it anything, know what happens

      The mob that becomes whatever it eats, fully mapped.

      • All 12 swallow behaviors with their real in-game physics
      • Search any of the 334 swallowable blocks
      • An entity sheet plus the 23 damage types a loaded cube shrugs off
    • New tool

      Dye Guide: all 16 colors, every real recipe

      All 16 colors on one wall, tinted with the exact in-game dye colors.

      • Every one of the 44 recipes, transcribed from the game files
      • Which flowers pay double, the furnace dyes, three ways to blend magenta
      • Pick a color and see everything it paints, real sheep included
    • New tool

      Wood Guide: all 12 families on one wall

      Every wood family side by side, tinted with its true average plank color.

      • Full block sets from log to shelf
      • Trunk heights, sapling rules, bone meal odds and fuel values, extracted from the game code
      • A drift test pins all 214 block ids
    • Improved

      Guides get their own wing of the site

      The five reference guides moved to a proper /guides/ section with an index, nav link and footer column.

      • The landing page now shows Tools and Guides separately
      • Every old /tools/ address forwards, all 89 mob pages included
    • Fixed

      Build Showcase timeline stops nesting buttons

      The timeline ruler had buttons living inside a button, which HTML forbids; the handles now float as proper siblings.

    • Fixed

      The icon bakers could have quietly produced blank pictures

      Two icon-baking scripts could silently write fully transparent images on a machine with no graphics card; both fixed.

      • Nothing shipped that way, but a re-run could have wiped the icons
      • The browser settings now live in one place instead of six scripts
    • Under the hood

      Every tool now asks the same question about a block

      One shared resolver now decides which artwork a block name maps to, so tools stop quietly disagreeing.

    • Polish

      Build Extractor moves in with the rest of the tools

      Build Extractor left the flagship row and settled into the tool grid under Build Planning, with its own card.

    • Polish

      Every tool card has its picture taken, in both themes

      Build Extractor and Asset Library got real card screenshots, and a new check refuses any tool without both themes.

    • New tool

      Build Extractor: drop in a world save, get your builds back

      Drag a Java world folder onto the page and get a ranked list of everything you built.

      • Reads every region file right in your browser, nothing uploaded
      • Each build gets a name, a 3D preview, and .litematic, .schem or structure export
      • Knows your work from Mojang’s: villages and mineshafts get labelled
      • Ranks the house you slept in above a pile you walked past once
    • New tool

      Asset Library: every sound, block, item and mob

      Everything you can see or hear in the game, in one place.

      • All 4,843 sounds, searchable, with waveforms and five download formats
      • Every block, item and mob as texture, icon or spinnable 3D model
      • Mobs play their real animations; exports leave on transparent backgrounds
      • Fill the cart and take the lot as a single zip
    • Improved

      Build Showcase: a real timeline you can cut audio on

      The timeline is now a real editor: tracks for shots, music and narration, with trim, cuts and zoom.

      • Press S to cut a clip at the playhead; Space plays and pauses
      • Pick a song section from a waveform, with a beat-pulse camera push-in
      • Stairs stopped hiding neighbor faces, proven against all 1,198 blocks
      • Opens on MildMadi’s Mossy Roof House, credit card and all
      • Water and lava stopped rendering as grey boxes
    • Polish

      Fresh preview shots on every tool card

      Every tool tile now shows the tool actually doing something, recaptured against the current build.

      • Light Level Guide and Spawn-Proof Planner finally have pictures at all
      • Fireworks Lab catches the sky mid-barrage; Structure Roller stopped shooting from orbit
    • New tool

      Spawn-Proof Planner: light a build so nothing can spawn

      Drop in a schematic and it simulates block light the way the game does, marking every dark spot.

      • Place floor grids, ceiling hangs, wall mounts or recessed light blocks
      • Fill big volumes with a light lattice, or cover surfaces with carpet and slabs
      • One button fills the gaps; export a .litematic overlay with a materials list
    • New tool

      Light Level Guide: every block that glows, ranked

      Every block that emits light in Java, ranked brightest to dimmest with a 15-segment meter.

      • The gotchas spelled out: sea pickles, cave vines, oxidizing copper bulbs
      • Plus spawn light levels and how far a torch really reaches
    • Fixed

      Skin Editor: the head bottom and the hands face the right way

      The head underside, hands and soles rendered backwards; all now match vanilla, checked corner by corner.

    • Improved

      Skin Editor: two skins at once, and copy/paste between them

      A second tab is now a genuinely separate skin, and a new Select tool copies texture chunks between tabs with Ctrl+C/V.

    • Under the hood

      Lotus SMP fishing event wraps up

      The fishing event ended, so the splash, fish fireworks and pink lotus are packed away.

    • Fixed

      Armor Trim Previewer: backdrops work in dark mode

      One overzealous CSS rule kept painting the studio wash over every backdrop in dark mode; backdrops now match both themes.

    • Under the hood

      Build Render Studio takes a bow

      Build Showcase does everything it did and more, so the old tool is retired and its links forward.

    • Polish

      Armor Trim Previewer: rebuilt on the Skin Editor

      Torn down and rebuilt on the Skin Editor 3D viewer, checked against the actual game code.

      • Helmets render their missing crest layer; left limbs mirror like vanilla
      • Every piece is its own card with live previews and per-piece leather dyes
      • Presets, poses, backdrops, and an armor stand to hang it all on
    • Improved

      Enchant Optimizer: books that know where they belong

      The anvil guide stopped redrawing itself: books glide to their new steps and retired combos shrink away.

      • Presets land on the chart one sparkly pick at a time
      • Mutually exclusive enchantments grew a little i button explaining why
    • Polish

      Crafting Recipe Book: big chunky ingredients

      Every 3D icon in the crafting grid is twice the resolution, centered, and scaled to fill its slot.

      • Buttons render at their true tiny size instead of cosplaying as blocks
      • Ingredients drop in clockwise, and the result stops spoiling itself early
    • Polish

      Music Disc Guide: real scratching, sharper icons

      The secret DJ deck now scratches for real in both directions, pitch bending under your hand.

      • Loot icons re-baked so the chest finally shows its latch
      • Source rows reveal hunting tricks on hover, and the hero fits small screens
    • Polish

      Build Planner: calmer hovers, bolder arrows

      The crafting flow graph stopped strobing on hover, and the ingredient arrows got thicker and easier to follow.

    • Improved

      Build Planner: a friendlier crafting flow

      The Resource Calculator flow graph learned some manners.

      • Base materials queue up top; grab-and-place blocks wait below
      • Leftovers tuck behind a Show more button
      • The graph pans in any direction, and Back walks between views properly
    • Improved

      Build Planner: fresh starts and friendlier lists

      Pasting a materials list now asks whether to add to the open build or start fresh.

      • New offers an open void or the classic stone platform
      • Long names stopped folding into one-letter towers in the shopping list
    • Improved

      Build Planner reads pasted material lists

      The shopping list now accepts pasted material lists, with a live preview and honest callouts for lines it cannot place.

    • New tool

      Build Showcase: a photo studio for your builds

      Drop in any schematic and treat it like a product shoot.

      • Seven lighting moods and render styles from vanilla to clay and blueprint
      • Camera sequences, keyframed flight paths and build reveal animations
      • Dimension lines, a player presenter, music with auto ducking, walk mode
      • Exports 4K stills, transparent cutouts, and MP4 or WebM video
      • All on PugRender, a new shared rendering engine
    • Improved

      Mob Pose Studio exports videos and graduates to Beta

      A Create video panel records your timeline straight to MP4 or WebM, and the tool sheds its Alpha badge.

    • Improved

      Mob Pose Studio: live recording and a real animation timeline

      Hit Record and puppeteer the scene: every drag lands on the timeline as editable keyframes.

      • Box-select keyframes in bulk and trim with start/stop handles
      • Picker cards drag straight into the scene; Space plays and pauses
      • Player skins wear their second layer as proper voxels
    • Improved

      Mob Pose Studio: timeline, riders, undo and special effects

      The scene builder grew a director chair.

      • A keyframe timeline animates every model, the camera and the world
      • Mobs and players ride each other using the game’s real seat positions
      • Any skin loads by username or UUID; undo and redo cover everything
      • Creepers explode and wardens fire their sonic boom, particles included
    • New tool

      Mob Pose Studio becomes an open scene builder

      Drop mobs, player skins and real blocks on a stage, pose them, and export thumbnail-ready PNGs up to 4K.

    • Polish

      Skin Editor and Mob Pose Studio get real card previews

      The two tiles still falling back to a plain icon now show proper screenshots, captured in both themes.

    • New tool

      Lotus SMP fishing event splash

      First-time visitors get a welcome card under fireworks that burst into flopping fish, sounds and all.

    • Improved

      Skin Pose Studio learns to bend its elbows

      Bent elbows and knees now bend for real: pick Rounded for smooth curves or Squared for crisp hinged boxes.

    • Improved

      Mob Quiz Show: the full game-show treatment

      Every question is a scene now.

      • Mob Court holds trial with gavel bangs, verdict stamps and jail bars
      • Loot PiΓ±ata swings a bat; Wanted Posters go up on parchment
      • A detective villager works the new Crime Scene category
      • Mobs render bigger, and right answers speak in their real voice
      • A proper sound mixer keeps screaming ghasts polite
    • Fixed

      Mob Quiz fact patrol

      A sweep of wrong answers and repeats across the quiz.

      • Skeletons no longer drown in Mob Court; dolphins left the foot races
      • Boards never repeat a question or even a wording
      • All 87 mobs finally have a voice, squishing sulfur cubes included
    • Polish

      Record shop remodel

      A full polish pass over the Music Disc Guide.

      • The chicken jockey icon is finally a baby zombie on its chicken
      • The tonearm grew a real bearing, counterweight and stylus
      • Filters recolor to match whatever record is spinning
    • Improved

      Sample any edge, paint through the outer layer

      The inspiration frame hides until hover, so edge pixels are sampleable, and overlay painting reaches both layers unless locked.

    • Fixed

      Hide Guides button un-buried

      The Hide Guides button sat on top of the hand and pencil toggle; it now lives just below it.

    • Fixed

      Inspiration crop handle unstuck

      The crop frame’s top handle hid under the title bar; the image now sits lower with room for every handle.

    • New tool

      Music Disc Guide

      Every one of the 22 jukebox discs, with real drop chances pulled from the 26.2 game files.

      • Every track playable on a sticky DJ turntable that tints to the record
      • Chest odds, the creeper radio trick, and where the new Bounce disc hides
    • Improved

      Skin Editor gets surgical

      Brush strokes stop smearing across body parts, layers get padlocks, and an exploded view floats the parts apart.

    • New tool

      Skin Editor

      Paint straight onto a live 3D model or the flat texture, and export a game-ready 64Γ—64 PNG.

    • Improved

      Mob Quiz learns some new tricks

      Five new question kinds: peek-through-a-crack, blurry cryptids, color negatives, emoji riddles, and who-am-I mysteries.

    • Polish

      The whole site learns to fit in your pocket

      A sweep for small screens: a real mobile menu, bigger tap targets, and thumb-scrollable grids.

    • Improved

      Note Block Lab goes full DAW

      The composer grew up: per-instrument track lanes, a draggable playhead, a piano that drops notes wherever it is parked, and a tidy tabbed side rail.

    • Fixed

      Repeaters finally face the right way

      Fixed the repeater orientation, taught the redstone to wire itself live as you edit, and tossed in six sample songs to steal.

    • New tool

      Note Block Lab is live

      Flipped the sign to Open: the note-block song maker leaves alpha with fresh tool-card previews. Come make a bop.

    • Polish

      Floating notes and honest copy

      Little music notes now drift up the page, and the SEO copy was rewritten to promise only what the tool can actually do.

    • Improved

      Wire the redstone yourself

      Build mode arrives: a top-down grid with note blocks, dust, repeaters and a lever so you can lay the circuit by hand.

    • Improved

      Quiz Show gets a ranking round

      Added a put-them-in-order format, six new question categories, and a proper mob police lineup.

    • Improved

      Seven ways to be quizzed

      Mob Quiz Show learned seven staged question formats so no two rounds feel quite the same.

    • Improved

      Redstone that checks its own homework

      A wiring analyzer now stamps each note block with the tick it truly fires on, and it caught three real layout bugs on the way in.

    • Improved

      Play your song in, live

      A live piano recorder with quantize and automatic octave mapping. Jam on the keyboard and it lands on the grid in time.

    • Improved

      From piano roll to schematic

      The layout compiler, schematic export, and a 3D build preview join up: draw a tune and watch the contraption assemble.

    • New tool

      Note Block Lab, first notes

      The alpha piano-roll composer appears, with an accurate in-browser preview built from the real game samples.

    • Under the hood

      26 note-block sounds, bundled

      Extracted every note-block instrument sample and bundled them same-origin so the preview never phones home.

    • Improved

      A front door that remembers your favorites

      The landing page gained a favorites row and a "New" tools section that quietly expires tools once they are no longer new.

    • Polish

      Previews that survive the dark

      Themeless single-image tool-card previews now stay visible in dark mode instead of dissolving into the background.

    • Polish

      Marquee art for the game shows

      Mob Quiz Show and Mob Millionaire wear their own hand-picked marquee art on the tool cards, guarded from the screenshot bot.

    • Under the hood

      Mob sounds move in-house

      Game audio is now served same-origin instead of hot-linking Mojang. Faster, kinder, and it will not break if a CDN blinks.

    • New tool

      The Mob Impression Challenge

      Mob Voice Recorder was rebuilt as a full game show, with an intro, a booth, a Mob-o-Meter, and an auto-opening gift at the end.

    • Polish

      Landing tiles get the good art

      The Mob game-show tiles adopt their marquee art and the Roof Designer card finally shows an actual roof.

    • Improved

      Resource Calculator, now with arrows

      Build Planner draws your crafting as a flow graph: arrowed steps, leftover accounting, stonecut-vs-craft ratios, and click-to-pin chains.

    • New tool

      Two mob trivia game shows

      Mob Quiz Show (a board game) and Mob Millionaire (a money ladder) debut, quizzing you on 89 mobs with real sounds and renders.

    • Improved

      Mobs that move and mutter

      Mob Profiles detail pages now play real in-game animations and sounds, so every creature does its little dance.

    • New tool

      A 89-mob field guide, in trading cards

      Mob Profiles arrives as ornate themed trading cards you can rip open, four to a pack, with stat-based rarity.

    • Polish

      Seed Lab goes full-bleed

      The map fills the screen behind floating glass panels, and a searchable condition picker lets you stack requirements fast.

    • Polish

      Four new flagships

      The landing page promotes Seed Map, Seed Lab, Roof Designer and the Recipe Book to flagship status and adds fresh tile previews.

    • New tool

      Roof Designer

      A 16-style 3D roof generator with material mixes, curve and kick sculpting, undo/redo, and stair-perfect .litematic export.

    • New tool

      Paint Studio

      Draw a picture and it becomes a block relief, where stroke thickness turns into depth, ready to build.

    • Improved

      Rip the pack open

      Mob Profiles gains a booster-pack opening experience with stat-based rarity, so the shiny ones feel shiny.

    • New tool

      Structure Roller

      Roll vanilla jigsaw structures in 3D, lock the pieces you like, and re-roll the rest, bastions and villages included.

    • Fixed

      Scrolling, restored

      Fixed Mob Profiles refusing to scroll inside the full-screen app shell.

    • Under the hood

      A performance and health pass

      Lazy-loaded three.js, WebP assets, immutable caching, and shared color/download/clipboard helpers. Lighter across the board.

    • Improved

      Parsing moves off the main thread

      Build Planner now parses builds in a Web Worker with cheaper mesh yields, so big schematics no longer freeze the tab.

    • Polish

      Cleaner card previews

      Dropped the app bar from landing-tile previews and seeded empty-state tools so every card looks intentional.

    • Under the hood

      Enchanting, straight from the source

      Enchant Optimizer now derives its 39-level cap, rename costs, prior-work penalty and XP curve from data extracted out of the actual game.

    • Under the hood

      Docs overhaul

      Rewrote the project docs into a growth/roadmap story and retired the old ToolPage scaffolding.

    • Improved

      Renderer accuracy, round two

      Cleaner snapshot edges, corrected element-rotation origins, fixed illager poses, right-facing mobs, and 633 baked 3D recipe icons.

    • Improved

      Wiki-verified everything

      A full accuracy overhaul of the block, item, block-entity and all-89-mob renders, audited against the wiki.

    • Improved

      Mobs, baked to PNG

      Baked 85 mob portraits from the real 3D models and swapped the audio tools over to the crisp static images.

    • Under the hood

      A dataset diet

      Slimmed the Minecraft dataset from 39MB to 8.8MB via an allowlist export, with family-scoped loading so tools grab only what they need.

    • Improved

      Items in three dimensions

      A real 3D item renderer with dye tints pulled from the game item definitions, feeding the recipe book its result icons.

    • Improved

      Blocks that obey the rules

      Vanilla-correct rotation, uvlock and face orientation, game-extracted tints, and 3D block entities for the renderer.

    • Under the hood

      Launch hardening

      Wrapped every tool in an error boundary, added security headers, and fixed a renderer build break before the doors opened.

    • Under the hood

      Fresh 3D block data

      Started wiring in the new game-extracted 3D block data that powers the accurate previews across the site.

    • Polish

      De-slopifying the copy

      A pass over the writing to cut the filler and make the words sound like a person, not a template.

    • Fixed

      Recipe Book, lots of little fixes

      A long grind through the crafting recipe pages, fixing the papercuts one by one.

    • Improved

      Sulfur caves

      Added sulfur caves to the mix, a little more world to explore.

    • Improved

      A better world map

      Seed Map gained per-dimension zoom, Nether lava, a real End landmass, and an End-ship finder.

    • Polish

      Bouncier pins, a rolling die

      Structure pins now pop in and out with a radial bounce, and the seed button rolls a proper die.

    • Fixed

      Honest homepage previews

      Refreshed the stale Seed Map card and corrected the wrong Seed Lab preview on the homepage.

    • Polish

      A sort dropdown that matches

      Replaced the native sort control with a themed custom dropdown so it stops looking like an operating-system stowaway.

    • Improved

      Drop your own pins

      Right-click anywhere on the Seed Map to drop a personal marker.

    • Improved

      Terrain relief on the map

      Seed Map can now shade top-down terrain relief, with the controls tucked into the app bar.

    • Polish

      One front door

      Merged the landing page and the tools page into a single hybrid front door.

    • Polish

      A waving Skin Pose card

      Refreshed the Skin Pose Studio card to a friendly three-quarter wave pose.

    • Polish

      Seed Map rail cleanup

      Tidied the Seed Map rail with structure chips, a unified pin tooltip, and seamless tiles.

    • Polish

      Structure icons in full color

      Seed Map and Seed Lab swapped to full-color structure icons with friendlier marker interactions.

    • Polish

      A calmer biome palette

      A hue-preserving cleanup of the biome colors, and device-pixel tile snapping so the seams disappear.

    • Improved

      Search Seed Lab by biome

      Seed Lab now searches by biome as well as structure, with a plain seed-count field.

    • Under the hood

      Security hardening

      Upload validation, schematic and NBT bounds checks, a CI gate, and an import-tool helper.

    • New tool

      Mob Sound Editor + Voice Recorder

      Two mob-audio tools land: one to remix the game sounds, one to record your own impressions.

    • New tool

      Skin Pose Studio

      A posable 3D skin viewer arrives, dressed in the pugtools style.

    • Improved

      The Nether and the End

      Seed Map and Seed Lab gained the other two dimensions, lava seas and floating islands included.

    • Polish

      Spotlight the flagships

      The homepage now spotlights four flagship tools and badges the rest as beta, so newcomers know where to start.

    • Under the hood

      Analytics, on

      Turned on privacy-friendly Umami analytics site-wide, baked in for the production build.

    • Under the hood

      A gentle motion layer

      Introduced a site-wide whimsy layer of subtle motion (and briefly, a control panel to tune it, since retired).

    • New tool

      Seed Lab is born

      Extracted a shared @pugtools/worldgen core, added structures, and spun up the Seed Lab seed-finder alongside the map.

    • Under the hood

      A strict, tested standard

      Hardened the whole codebase to a strict, tested, CI-gated standard, with no behavior change, just a sturdier floor.

    • Improved

      Render only when needed

      Build Planner switched to on-demand 3D rendering and fixed the load flashes.

    • Polish

      Enchant Optimizer, in motion

      Count-up levels, spark bursts on select, drifting runes, and a cascading step reveal.

    • New tool

      Map Art Generator

      Convert images into Minecraft map art, natively.

    • New tool

      Nether Portal Calculator

      Line up your Overworld and Nether coordinates without the graph-paper headache.

    • Improved

      Sharpen the enchant icons

      Smooth-scaled hi-res item icons and larger select sprites in the Enchant Optimizer.

    • Polish

      A dark-mode star field

      Added a subtle pixel star field that twinkles behind the dark theme.

    • Improved

      Shareable tool state

      Tool settings now serialize into the URL, so you can share exactly what you are looking at.

    • Improved

      Renamed to Enchant Optimizer

      The Enchanting Calculator became the Enchant Optimizer, with a new name, a new URL, and the same math.

    • Improved

      A faithful Potion Guide

      Rebuilt the Potion Guide as a faithful port of the original app, then made it follow the site theme.

    • Polish

      App previews on every card

      Tool cards started showing live app previews and dropped the noisy Live badges (Soon stayed).

    • Under the hood

      Ship it to the web

      Stood up the deploy pipeline and served the site under its base path for the first time.

    • Polish

      A proper rebrand

      Rebranded the public tool names and slugs and grouped the directory into four tidy sections.

    • Improved

      Full-screen app mode

      Converted the Circle, Armor Skin, Curve and Potion tools to a full-screen app-mode shell.

    • Under the hood

      Native rewrites begin

      Migrated the Enchant Optimizer, Circle Generator, Curve Generator and Potion Guide into native React islands.

    • Under the hood

      A shared UI kit

      Added the shared UI kit and style guide, plus the native-rewrite contract every tool now follows.

    • Under the hood

      The first native island

      Migrated the Armor Skin Tool as the first native React island, the template for everything after.

    • Polish

      A blue pug takes the badge

      Adopted the new blue pug mark as the logo and favicon. Say hello to the little guy.

    • New tool

      In the beginning

      The very first commit: pugtools.com is born as a static Astro shell, waiting for its first tool.

That is the whole story, and there is more on the way. Go play with the tools β†’